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Beyond These Stars
Beyond These Stars

Hotfix #2 - Particle Effects Fix, Tutorial Checkbox and Move Building Fix

Hi all!
We have released a new hotfix patch to address the following issues:
• Fixed smoke and construction particle effects not appearing
• Fixed the Tutorial checkbox in New Game turning back on (for a new player) if they turn it off, then go to Difficulty Settings
• Fixed an extra case of the Move Building fix from Hotfix 1
Steam Reviews: Your Feedback Matters

We'd love to hear what you think of Beyond These Stars! If you've had a chance to play, please consider leaving a Steam review and sharing your experience.

Whether you're enjoying your journey with Kewa and the Peeps or have suggestions for what could be improved, your feedback is important to us. Reviews help other players discover the game and give us a better understanding of what players are enjoying and where improvements could be made.
New Player Resources

If you're just getting started with Beyond These Stars, be sure to check out the Beyond These Stars Beginner's Guide. It covers the basics of building and managing your settlement, caring for your Peeps and Kewa, terraforming, technology and perks, and more. You'll also find plenty of useful tips to help you get started on your journey across the galaxy!
Join the Beyond These Stars Community

Join the Beyond These Stars community to share your creations, ask questions, chat with other players, and keep up with the latest news and updates!

You can find Beyond These Stars on Discord, Twitter, Bluesky, YouTube, Twitch, Facebook, Instagram, TikTok, and Reddit. You can also visit the official website for more information about the game.

https://store.steampowered.com/app/2295060/Beyond_These_Stars/
GamesRadar
GamesRadar@GamesRadar
X
Finding Alucard in CastleVania: Belmont's Curse 🔥
LexipGames
LexipGames@LexipGames
X
Less than 24 hours to go... and we hit Popular Upcoming across 5 categories on Steam! Thank you for making this journey possible. Episode 1 drops tomorrow, Free to Play! 👇

✅https://t.co/pLXujz7ZB4

#indiedev #gamedev #game #gaming_news #horrorgame #steam #wishlist #upcoming
Ghost hunter
Ghost hunter

October 17 Update & Maintenance Announcement

1.Fixed an issue where Tinglan's double-jump attack wireframe displayed abnormally.
2.Fixed an issue where in-match chat did not show world messages unless the channel was switched manually.
3.Fixed a frame appearing when Skill E is cast while Tinglan's Divine Skill “Spirit Invocation” is active.
4.Fixed an issue where HP bars displayed abnormally and some characters' HP was not shown.
5.Fixed an issue where some costumes appeared damaged when far away from other teammates.
6.Fixed costume clipping issues on some outfits.
7.The Mall now offers a Spirit Coin Gift Box: purchase it with 12,000,000 Spirit Coins to receive 10,000,000 Spirit Coins when opened; the box can also be listed on the Auction House to trade for Bound Spirit Stones.
8.Improved the prompt shown when removing an item from the Trading House; if the item has been sold, it will now show “Item Sold”.
9.Fixed an issue where some monster, action, and mission sound effects were too loud or unreasonable.
10.Added an account level warning to the Auction House; it will be unavailable if your account is below level 15.
11.Fixed an issue where extraction points did not display.
12.Fixed an issue with an abnormal number of bosses in the Ghost Marriage event.
13.Fixed an issue where the teleport portal duration was abnormal in extraction missions.
14.Fixed a sound effect issue in the Miasma mission.
15.Fixed a sound effect issue in the Lost Coins mission.
16.Fixed an abnormal volume issue caused by repeated BGM playback.
17.Fixed an abnormal BGM volume issue at initialization.
18.Fixed an issue where elite monsters' HP bars did not display.
19.Adjusted frame rate settings: default 75, minimum 30, maximum 200.
20.Changed the initial camera perspective from first-person to third-person.
21.Buffed Fengxing: the charge stacks required to trigger Sword Intent Burst have been reduced from 30 to 25.
22.Buffed Tinglan: Skill Q's radius has been increased from 3.5 meters to 4.5 meters.
23.Buffed Tinglan: Skill Q's cooldown has been adjusted from 31-28s to 25-22s.
24.Fixed frame drops when using the Qingteng Talisman.
25.Fixed an issue where Tinglan's dodge-attack homing arrows locked onto stealthed targets.
26.Fixed an issue where Tinglan's dodge-attack homing arrows locked onto targets through walls.
27.Fixed a white frame appearing with Tinglan's scatter skill (Spirit Invocation scatter).
28.Fixed an issue where Tinglan's character grew larger when riding a donkey.
29.Buffed Fengxing: sword intent stacks are no longer cleared when knocked down.
30.Added a safeguard to the Ghost Gate: if monsters are not cleared within 3 minutes, the next wave will still begin.
31.Fixed an issue where Tinglan's skills caused ghosts to float in the air.
32.Extraction Formation mission adjustment: the maximum number of monsters per spawn point at extraction points is now 23, and the defense time has been increased to 1 minute.
33.Divine Skill buff: aside from special attributes such as stamina recovery and critical damage, the Divine Skill multiplier is now uniformly 0.2, 0.22, 0.24, 0.26, 0.28, and 0.3.
34.Increased the movement speed of the Ghost Marriage and Corpse-Herding processions.
35.Newly created characters now start with +500 Merit Beads.
36.Fixed an issue where skill upgrades displayed abnormally for some skills.
PlayFrosthaven
PlayFrosthaven@PlayFrosthaven
X
From tabletop to desktop! The complete 1.0 digital adaptation of FROSTHAVEN is OUT NOW on PC ❄️

Now you can get the full experience of the acclaimed board game from Isaac Childres and Cephalofair Games, brought to life by Snapshot Games on Steam & Epic Games Store.

Get it
Legion Was Here
Legion Was Here

🥸 Release Appreciation Post 🥸

Well, Legion Was Here is finally here!
FINALLY.
I'm incredibly happy to see people all around the world giving it a try and, apparently, accepting the absurd premise of this "spy" game without much protest. I'm enjoying every bit of the feedback I'm receiving, the players' enthusiasm, the videos of streamers bursting out laughing at my silly jokes…
And now comes the time for unexpected bugs and compatibility issues that never showed up during playtesting... As well as providing psychological support for people who watched the end credits. But I'm so happy to see people having fun with Legion that I'm fixing all of that with almost no anxiety.
For those who don't know (which, hopefully, is most of you), Legion Was Here is my first video game. I'm originally a French comic book author, writing and drawing books for almost twenty years now. Then, three years ago, a developer friend told me about Construct, this amazing piece of software that lets coding dunces like me create games through a visual scripting system. After a few terrible early prototypes, I had a revelation: yes, I could make a video game too. Maybe.
Since I was already comfortable with writing and drawing thanks to my day job, I focused on those strengths when looking for a game idea, and left aside complex gameplay systems or... 3D 🙃.
When the idea for Legion came to me, it seemed so stupid that I immediately thought, "Yep, that's what I have to make." Exactly the same impulse that drives me to create comics. As a bonus, I also got to compose all the music for the game. I've always made music on the side, and I loved finally putting all those years of somewhat aimless practice to use on a project that would (potentially) be experienced by lots of people. I think the music is still a little too loud compared to the sound effects, but it's hard to convince a musician to turn his music down, especially when the musician and the person coding the volume settings happen to be the same person.
There are plenty of stories I could tell about the three years I spent working on the game on and off, and maybe in the future I'll share some behind-the-scenes details about the making of Legion Was Here. Like all the mission ideas that were considered early on (of course I wanted to make an infiltration mission involving elves), or the discarded game titles ("900 Million Faces" is pretty hard to pronounce when English isn't your native language)...
But for now, I mainly wanted to write this post to thank all of you for giving Legion such a fantastic launch. Personally, I'm choosing to interpret it as: "Yes, your game idea is incredibly stupid, but we're okay with that."
And I'd also like to extend my thanks to my publisher, Surefire.Games, whose team did an incredible job and are 200% the reason why the game reached so many people at launch. But please don't tell them about the elf infiltration mission. They'll want me to add it.
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Voodoo Fishin'
Voodoo Fishin'

Patch 1.0.1: First Fixes From the Swamp 🎣

Ahoy, Puppet Anglers!
What a launch week! Thank you to everyone who grabbed a rod, packed a cooler, and dragged their friends into the swamp. You've been sending us bug reports and clips nonstop, and we've been reading every one.
This is the first of many updates. Here's what's in it:
🎩 Added the Sneaky Peep hat, a special cosmetic for everyone who joined us during Early Access. Thanks for sticking with us, OG anglers!
🛠️ Fixes & Changes:
🐟 Fixed localization text in the Junk Shop
🎣 Sensitivity text added to Control Sliders, adjusted Hooking Sensitivity min/max for more control
🍾 Removed the whiskey bottle from the Junk Shop... Rusty Remy says it was 'personal stock'.
⚖️ Adjusted some junk and weight values
🎣 Improved casting and reeling on some hardware setups
🌫️ Fixed blur on the shroud
🚤 Fixed blur on the boat engine
⚡ Improved main menu performance, with more performance work on the way
💀 You can no longer be killed while you're already dying. Once is plenty, even for a puppet
💬 Keep the Reports Coming
If something in the swamp is acting weirder than usual, tell us in our Discord:
https://discord.com/invite/cGRUrKgter
⭐ Enjoying the Swamp?
If you're having fun, a quick Steam review helps a tiny three-person team like ours more than you'd think:
https://store.steampowered.com/app/Voodoo_Fishin
📣 Connect With Us!
🎵 TikTok: https://www.tiktok.com/@lostarcadegames
▶️ YouTube: https://www.youtube.com/@lostarcade
📸 Instagram: https://www.instagram.com/lostarcadegames
🐦 X: https://x.com/lostarcadegames
The fish keep biting, and so will we. More soon.
Blake, Brett & Mark 🐟
Battleplan
Battleplan

Battleplan - Update v1.0.8: Timeline Orders and Performance Improvements

Commanders, a new daily update for Battleplan is now available.
Version 1.0.8 brings several improvements to the army constructor and some performance fixes for reported issues. The biggest change is the addition of the Timeline Orders option to the new campaign setup screen, making this expert-level feature easier to find before starting a campaign. You can still access it from the Options menu, too.
Check out the full changelog below.
Update v1.0.8
October 16th
• Can box select & drag in army constructor
• Timeline orders added to new game signup screen (still accessible from options menu too)
• Large improvement to army constructor framerate and initialization
• Minor in-mission framerate improvements
• Reduced memory allocations in update loops
• Fixed Caen's hold territory objective not triggering
• All orders are available once again during deployment phase
KNOWN ISSUES
• Loading a save clears end of mission statistics
• Lower framerate on large maps (Channel Ports)
https://store.steampowered.com/app/3743140/Battleplan/
Nientum - Op.ZERO
Nientum - Op.ZERO

[2026.10.17] Nientum - Op.ZERO Patch Notes 1.0.12

Hello, this is QueseraGames.
Here are the patch notes for Nientum - Op.ZERO version 1.0.12.
Patch 1.0.12
• Fixed an issue where some achievements could not be unlocked
• Fixed an issue where a certain ending could not be reached
• Lowered the HD difficulty of a certain stage
• Fixed an issue where some achievements were unlocked during the tutorial
• Removed the feature that turned already-hit notes gray when using "Retry Previous Stage"
• Various other bug fixes
If you run into any issues while playing, please let us know in the bug report channel on our official Discord. We'll look into it as soon as possible.
Join our official Discord

https://store.steampowered.com/app/2725250/____Nientum__OpZERO/?beta=0
Warhammer 40,000: Boltgun 2
Warhammer 40,000: Boltgun 2

48 Hours of Warhammer 40,000: Boltgun 2

Space Marines and Battle Sisters,
It's been 48 hours since we released Warhammer 40,000: Boltgun 2 and what a busy 48 hours it's been!
We've watched fun gameplay videos, read lots of great press coverage, and have seen all your wonderful reviews and comments.
On that note, if you haven't already, please consider leaving a review for the game as it really helps us reach more players!
Boltgun 2 Across the Internet
We're really happy with how the game has been received and we thought it might be fun to share some of the fun things we've spotted online since launch:
Hellstorm Wargaming showed pure dedication as he streamed the game for over 11 hours in his determination to finish it all in one sitting. Our dev team watched the entire thing together on Discord, cheering Mikey along as he went:
https://www.youtube.com/watch?v=_wjDLJNBgXM
In his review , Jeficus declared Boltgun 2 a god-tier FPS game and the best game he'd played in a while. We also had a blast tuning into both his Nyra and Malum streams - https://www.youtube.com/watch?v=NMfxoaZNOoc
We also loved KimberPrime's stream, which was very wholesome and fun to watch. We loved their passion for both the game and Warhammer 40,000 universe:
https://www.twitch.tv/videos/2899468631
Accent_and_AttitudeTV played Boltgun 1 and Boltgun 2 back-to-back and called the sequel “out of this world” and “worth every penny” ❤️
https://www.twitch.tv/videos/2900595189
And a final shout out to Kobie and Kevin at Active Reload Gaming! We loved the format and how their review essentially consisted of Kobie convincing his dad to check it out:
https://youtu.be/0TtTTF1FUJE?si=oW5RvU0EQkikCQI0
On the press side, we saw some truly phenomenal reviews across a range of sites. Here are some of our favourite quotes:
• IGN - “Whether you're a Warhammer die-hard, a classic shooter fan, or simply boomer shooter curious, Boltgun 2 is a genuine blast and well worth your time.”
• Kotaku - "More guns, more enemies, more variety, and better levels makes this one of the best boomer shooters around"
TechRaptor - “This is the definitive way to live out your dreams as a one-man, chaos-killing machine.”
• Finger Guns - “Exemplifying the fast, frenetic energy of the likes of Doom, you’ll constantly be moving, constantly bearing down on some new threat, constantly keeping an eye out for enemies you know will drop health or Will (the game’s version of armour).”
• PlayStation Universe - "In every way that a sequel can and should improve over its predecessor, Warhammer 40,000: Boltgun 2 succeeds."
• Dualshockers - “Warhammer 40,000: Boltgun 2 delivers fast-paced, exhilarating action that’ll get your heart pumping and your feet stomping. With slick gunplay, a brilliant soundtrack, and dozens of tight levels, this is one you won't want to miss.”
• Gamer Social Club - "I absolutely adored my time with Boltgun 2, and any fans of Warhammer or Boomer Shooters will not be disappointed."
And from our wonderful players and community members:
• Yemeth - “Warhammer 40,000: Boltgun 2 is a textbook example of a good sequel.”
• Jnorman91 - “If you liked what the original Boltgun was doing, then you will like this one.”
• Saper - “It's basically DOOM Eternal but 40k, and there's dedicated "shit-talk" button. 10/10 would recommend.”
• Reveryn - “Everything the first Boltgun lacked is present in Boltgun 2.”
• Kralkatorrik - “Exactly what you'd expect from WH40k: Boltgun, except better.”
• Citrine - "I finished the game. That was fantastic. Idk what else to say."
• Titouandu57 - "Just finished the game with Malum Caedo and damn it was good, every flaw the first one had was improved in this sequel."
Known Bugs and Fixes
No launch is perfect, and we have seen a couple of bugs cropping up via our bug report form and in the Steam forums.
• Unable to progress past a level when pressing continue - We believe this is related to accessing a level via Level Select rather than the campaign and then clicking on the Continue button on the Main Menu. This would load your last created save which would be from the Level Select screen, not your campaign.
• To fix this, try quitting to menu and selecting a campaign save from the Load Level screen. Alternatively, some players have reported that restarting their game fixed this issue.
• We also have a change to make continuing the campaign clearer and easier to do for players.
• Nurgle FPS drops – An issue is occurring that causes FPS to drop during the “Nurgle Nightmare” campaign.
• We have investigated this issue and have a hotfix we plan to release soon.
• Fatal Error on launching the game – This issue appears to be a specific hardware issue, such as the Intel Core Ultra series of CPUs.
• To fix this, try updating this driver - Intel® NPU Driver - Windows* and we also have a fix that should work without the update.
• The final purge in “The Trenches” level not ending when it should
• We have a fix for this, which will be part of a hotfix patch
• Stuck in the Lord of Skulls – Unlucky positioning led to some players getting stuck inside the Lord of Skulls when he collapsed.
• We’ve fixed this in the upcoming hotfix.

While we’d love to have these fixes in before the weekend, we need a few days to carefully test the new build and make sure it addresses the above issues without introducing any new ones.
We’re aiming to release a patch next week to address these issues, as well as few other pieces of feedback we've seen players raising. The biggest of which is crosshair customisation, which will let you adjust opacity, scale, and change to a dot.
Don’t forget to report any bugs your encounter or feedback you’d like to share with us in our feedback form at the top of this page: https://aurochdigital.com/warhammer-40000-boltgun-2-faq
We hope you're enjoying Warhammer 40,000: Boltgun 2! FOR THE EMPEROR!
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